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CHECKLIST for Local Umpires 2013 DRESS CODE: 1. White Ball - Use Coloured-uniformed Shirt (If none, umpires should agree on a coloured & collared Sleeved shirt, Dark long Dress Pants & Closed Shoes. Any jackets for cold or rainy weather must be Dark coloured, if practical, agree to a colour. EQUIPMENT: (Essentials) 3. Any Counting device (not fingers), (Coin for toss) YOUR ARRIVAL TIME: 11. Umpires appointed by an umpire's association - 45 minutes before scheduled start time. Umpires sent by a club must be there for the toss. (The toss may be done 30 to15 minutes before start time on the field and you must be there). (See TOSS - below - if you are late the captains can nominate a sub to witness the toss, start the match & report you.) On days where weather is poor, don't go earlier than 45 minutes. Your game may be cancelled by the Clubs & you won't be paid-check with assigner. FIELD MARKINGS (For Divisions using ODI & T20 circles- See current ICC handbook) MEET CAPTAIN OR DEPUTY, COLLEAGUE & SCORER/S (VIP; Who is scorer?) 19. You may have a qualified Scorer. (If sent by a club & not experienced, remind scorer that each signal must be acknowledged separately). TEAM LIST - (Both Captains or deputies) Ask 2 questions: 27. Show the list to the other captain. (This makes it official ? Any captain can challenge ID as unregistered or unfair player). Once the team list has been shown to the other captain by you, replacements may be obtained only with the permission of the opposing captain. This must happen before the match starts. (Check Local rules). THE TOSS: 34. Tell Fielding Captain of expected START time & END time. 50 overs = 3 hours 30 minutes from start, 45 overs = 3 hours 10 minutes from start. Injury time, lost ball, & any time you & partner decide is added to the scheduled end time. THE START OF PLAY: UMPIRE'S ON-FIELD GUIDE CALLS & SIGNALS: 1. You must know when the ball is -dead. (No further play can happen, but appeals are allowed). 3. Know the correct signals: for OUT, Boundary 4, Boundary 6, Bye, Leg Bye, Change a call just made, 5 Penalty runs. (If ICC Regulations - ICC Foot Fault & Free Hit, Power-plays - Mandatory & Batting. Know Fielding restrictions). 4. Calls & signals must be made twice. 1) to players 2) signal to scorer- scorer must wave back before you allow the next ball. 5. Don't turn & signal to the scorer till you are sure the ball is dead - Byes, Leg byes, No ball, Wide, Short run. You may miss a run-out or illegal play.
6. Bowler's end Umpire must walk quickly to the non-striker's crease at his end after a ball has been hit into the field. You must see the running batsman or runner complete his run properly behind crease. If ball is hit directly to your end don't move, just watch ball & non-striker. (But don't be caught behind the wicket when ball is returned from the outfield to either wicket). You should be in line with the non-striker's crease. 7. Know the LBW rule thoroughly. Know what is an ICC "foot fault" & other forms of No ball. Many decisions are judgment calls. Just do your best! 8. Before you go to umpire - Read LEAGUE Pre - Match Rules, Playing Rules & before season read Governing Rules that apply to a game. You cannot predict what can happen in a match. Take published Local Rules to the game on paper or electronic form. 9. MAKE YOUR DECISIONS CONFIDENTLY, BUT DON'T RUSH OR APPEAR UNCERTAIN. THE BENEFIT OF ANY DOUBT MUST GO IN FAVOUR OF THE BATSMAN. YOU MAY ASK YOUR PARTNER ABOUT ANYTHING YOU DID NOT SEE, BEFORE YOU GIVE YOUR DECISION. ONCE DONE, DON'T TRY EXPLAINING OR GET DRAWN INTO ARGUMENTS, (a very short friendly answer like 'pitched just outside leg stump' may be ok). Read your Local Code of conduct for umpires. NEVER LOOK UPSET OR LOSE YOUR COOL! LIMITED OVER CRICKET HAS STRICT TIME CONTROL 10. Know: Time Innings started, 1st Hour - # of overs, 2nd Hour - # of overs, 3rd Hour - # of overs. Keep the game moving! In a firm but friendly manner, warn captain if he is behind over rate at any time. Normally the allowed time for 50 overs is 3.5 hours & time for 45 overs is 3 hours & 10 minutes. (Read local rules for penalties). Make sure batsman is ready when bowler is ready. You may have to remind him that he is required to be ready. DRINKS: AT THE INNINGS BREAK: 13. Make sure you get 1st innings score & enter it in your booklet. If captain of the team to bat has any problems with score, they must be worked out before you & partner go out again. It's your job! (Add time, if needed). 14. Note time when you & partner walk out. Inform Fielding Captain. Warn re time as before, if slow over rate. Award penalty runs on the field as soon as the allowed time has run out. (For every full 4 minutes over time taken by bowling team, 6 runs are added to batting team's score - read your local playing rules). THE END OF PLAY: (Note the time) 17. If there are no complaints from the Fielding Captain, enter the 2nd Innings score & result in your booklet. 18. Have winning captain enter both team scores, & Match Result onto the Official League STAT Sheet & have him get other Captain to sign it. 19. Only then do you & your partner sign it. 20. Make sure your name & League or Club name is clearly readable in the official STAT SHEET and in the scorebooks. 21. ENJOY YOUR UMPIRING! Keep a friendly yet business-like environment during the game. Read Umpire's Code in your Local League Handbook. |
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